Types

Types are the kind of element an Elemental can have. Every Elemental can have up to two types, and their types are based on their species and regional differences. There are 18 types in total, and certain types can or cannot learn magic.

Normal
Normal types are the most common type in Phoenie, they can easily adapt to their surroundings and are known to be good and simple workers. They lack any kind of special features and powers and usually don't stick out. They can't learn magic unless their dual type allows them to.

Fighting
Just like normal types, fighting types are found in all places in Phoenie. Their anatomy and genetics allows them to grow muscles very quickly. Due to their strength they usually take on hard labour jobs. They can't learn magic unless their dual type allows them to.

Flying
Flying types stick out for their athletic build and ability to fly with invisible wings. Most of them are dual types. They can't learn magic unless their dual type allows them to.

Poison
Poison types can produce a wide variety of poisons, depending on their species. Their toxic glands are located in their mouth and their skin, but a rare mutation can make their whole body poisonous. In that case, their bodies tend to age faster, as their own poison is affecting their health. Being poisonous themselves they can easily survive most poisons and tend to smell faintly of rotten fruit. Most people see poison types as dangerous and dirty, leading to a lot type related discrimination towards them. They can't learn magic unless their dual type allows them to.

Ground & Rock
Ground and Rock types have a very similiar biology. Both are known for having well defined, strong bodies. Both have a talent for working with natural resources and are known to lead most farms in Phoenie. Most of them live in dry and warm places as their biology makes them sensitive to the cold. Living in cold and wet conditions can cause chronic illness. They can't learn magic unless their dual type allows them to.

Bug
Bug types tend to have a more fragile body than most types and tend to suffer from environmental changes and sickness sooner than anyone else. They live in big communities, considered "hives" by outsiders, are very social and don't discriminate against most types. They can't learn magic unless their dual type allows them to.

Ghost
Ghost types tend to have empty eyes and a cold, eerie aura surrounding them. Usually, their culture is tied to death and the deceased. They can learn magic and the source of their power is life energy, their own or others.

Steel
Steel types are very tough and durable. Their bodies don't repel metals, making it easier for them to use bionic prostheses to amplify their strength and other powers. They can't learn magic unless their dual type allows them to.

Fire
Fire types do well in warm and cold climates, as long as the air and weather is dry enough. Their unique biology raises their body temperature compared to over types a few degrees. Many use their resistance to hot temperatures by opening saunas or hot springs. Fire Types are one of two types with the ability to spit fire. Located in their throat is a poison gland and a spark gland. If they are able to spit poison and spark at the same time the poison will start to burn, resulting in a powerful flame. Learning to synchronise the poison and spark gland takes a lot of effort though, so this ability is rather uncommon. Fire types can learn magic. If they use it they can raise the temperatures around them high enough to let the air burn. With enough practice they are able to concentrate their power in certain parts of their body, eg. their hands and control the flames like this.

Water
Water types are found in almost all places in Phoenie with large amounts of water like lakes and rivers. To survive they need a high humidity level in the air to keep their lungs and skin moisturized. While this seems like a disadvantage, their type has one unique ability: their lungs are able to filter oxygen from the water they breathe in, making it possible for them to stay underwater for hours. Many are afraid of electronics so they avoid the technical aspects of modern life and live rather old-fashioned in small communities. Water types can learn magic. Their abilities range from controlling water even in forms like clouds or mist to diffusing water out of molecular structures.

Grass
Grass types are known for a soothing aura around them, making them great nannies and nurses. They have a deep connection with nature so they avoid living in modern cities and prefer rural areas, not only to feel at peace but also to feed on plants life energy. They have very temperature sensitive bodies and living in too cold or warm climates can cause chronic illness. Plant types can learn magic. They use their own life energy to let seeds grow into powerful plants within seconds. Many carry around a small bag with seeds around so that their magic isn't bound to their surroundings.

Electric
Electric types have an static energy surrounding them, ready to make attackers receive an electric shock if they feel in danger. After unloading several times they need a thunderstorm to recharge, so most of them live in tropical climates or on top of mountains. They can also use batteries and outlets, but it's way slower than thunderstorms. Electric types who practice magic enough are able to save a huge amount of energy and have more control over the discharge. Most are fond of technology and proud that Thunder Stones are vital to modern life.

Psychic
Psychic types are spiritual by nature and feel a deep connection with everything around them. They have the need to be balanced, therefore avoiding crowds or places with dark auras. They can learn magic and are known for their calming qualities. A psychics type's magic and their power is based on their spiritiual energy. They can use Telekinesis to let things move and float and cause slight to really intense migraines in their enemies. Most avoid fights though.

Ice
Ice types can't stand warm weather but have a high tolerance for icy temperatures and therefore live in colder climates. Their body temperature is lower than that of other types and their breath feels cold. They can learn magic. After enough training they will be able to let the temperatures around them fall and freeze even the air around them.

Dragon
Dragon types are easy to spot, most are tall with pointy teeth, slit pupils and strong bodies by nature. They are usually found in warmer climates, because cold temperatures hurt them. The biggest community of Dragons is found at the Drachenberg, a place that doesn't allow outsiders to enter. They can't learn magic unless their dual type allows them to. Dragon Types are one of two types with the ability to spit fire. Located in their throat is a poison gland and a spark gland. If they are able to spit poison and spark at the same time the poison will start to burn, resulting in a powerful flame. Learning to synchronise the poison and spark gland takes a lot of effort though, so this ability is rather uncommon. After Reshiram's reign Dragon Types are feared and discriminated against in all of Phoenie.

Dark
Dark Types are nocturnal beings and feel a deep connection to the moon. They can see in the dark and are mostly found in dark places. Most prefer to be alone, especially because they are seen as shady and scary by other Types who can sense a "dark" aura around them. Dark Types can learn magic, their source of power are their own Dark Crystals. With enough practice, they are even able to manipulate Dark Matter.

Fairy
Fairy Types are known to be delicate, pretty and gentle, making them easy targets for Elementals with bad intentions. They are found in all of Phoenie only avoiding polluted cities. Fairy Types can learn magic, the source of their power are positive emotions and memories. Most master healing magic before learning more offensive skills.

Trivia:
 * A witch can learn magic regardless of their type.
 * The most common type is Normal, followed closely by Water.